We have added a Magnet Weld function for two reasons. For more loops, you can, of course, hold down the CTRL key and for complex selections, it works well with Convert Poly to Edge, as well as in combination with the Magic Wand for selections. All you need to do is enter Polygon mode, double-click an edge in the direction you want your loop to loop in, and you're done. PolyLoop selection lets you select loops in any direction. We genuinely believe this revolutionises UV mapping, and we can't wait to hear what our users think of it! Introducing PolyLoop SelectionĪs always, we include user-requests in our releases, and this was a popular one. Together with our powerful AutoSeams feature which cuts, unwraps and packs, time spent on generating good UVs for your art is cut even shorter. You can also stack, or stack and group them as part of the process. Once you're done, you hit the Update button, and your unwrap(s) and all the work you did on it, will transfer to all UV islands with similar geometry or topology. You can then unwrap, optimise, brush, and tweak it to your heart's desire. You can select islands(s) which have identical topology or geometry. TopoCopy is a new UV mapping workflow, where we reduce the time spent on UVs even more. The unwrap will transfer the UVs to all similar islands, and Boom! Done! Introducing TopoCopy All they have to do is select their topo- or geometrically identical island(s), unwrap it, and click the update button. TopoCopy is the first unique feature in UV mapping in years, and we hope it signals the start of a true UV island copying workflow, which means even less time spent on UVs and more on art for our users. Today, the Rizom-Lab team are super-excited to release their big winter 2020 update into their ever-growing user-base: Packed with new features and improvements, including a new display engine under the hood, one feature stands out: TopoCopy. We think a little UV Revolution never hurt anyone!
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